The economy fix, a harder Battle Pass, and a lot of new things
Mining was paying far too much and the Battle Pass could be finished in a day. Both are fixed and the Battle Pass has been reset for everyone. Plus a second backpack page, /quests, /backpacksell, a new skill tree, and 50% more money from dungeons.
The short version
Mining was paying far more than it was ever meant to, and the Battle Pass could be rushed in an afternoon. Both are fixed. The Battle Pass has been reset for everyone as part of that — everybody restarts on the new curve together.
Plenty of new things landed alongside it: a second backpack page, /quests, /backpacksell, a new skill tree, and dungeons now pay 50% more.
The economy
An automatic watcher has been tracking the server's total money supply since it went in. It showed the amount of money on the server had nearly tripled — and was still climbing. That is not players getting good at the game, that is a leak.
The cause was mining. Bonus-drop enchants and skill nodes stacked on top of each other with nothing capping the total, so a single swing could turn into a pile of sellable items, then get multiplied again by sell boosts.
What changed:
- Excavator now clears at most 24 blocks in one proc. It was unlimited.
- Prosperity and Rich Veins share a combined 50% cap on bonus drops. They used to stack to roughly 70% independently.
- Sell boosts are capped at 2x total. Skills, boosts and sell wands all still work and still stack — they just cannot compound past that ceiling.
- The market now reacts to dumping. Flood one material in a short window and its price drops much harder than before, then recovers over the following minutes. Selling steadily is now genuinely better than selling everything at once.
Battle Pass
Tier 100 used to cost exactly what tier 1 cost. That is why it could be finished in a day.
- Tier cost now grows with every tier — about 1,000 XP for tier 1, rising to roughly 11,500 for tier 100. The full season is a bit over twice the work it used to be.
- Ore now gives less Battle Pass XP, and there is a cap on how much Battle Pass XP raw mining can produce per minute. Quests, dungeons, mobs and fragments are unaffected.
- Daily and weekly quest rewards were trimmed to match the new curve.
- Everyone's progress has been reset. With the old curve most of a season could be cleared in a day, so carrying that over would have meant starting the new one already finished. Nobody keeps an advantage nobody else can still earn.
Also fixed: if you had VIP, every tier played its sound twice. Once now.
Dungeons
Hell and The Ascent both pay 50% more. Dungeons are cooldown-gated group content, not something you can farm in a loop, so they were never the problem — and they should be worth the trip now that mining is calibrated.
Skills
The skill tree is now two trees, sharing one pool of points:
/pickaxeskills— Power, Fortune and Wealth. The mining tree, unchanged./skills— the new Luck and Combat branches.
Luck: better Forge Token finds, better Ancient Fragment finds, and a chance at lootbox keys while mining — keys have never had a way to earn from mining until now.
Combat: more health, more melee damage, and a chance to heal on a kill. Damage and healing apply in dungeons and the PvE arena only, never in PvP or duels.
Points did not get more plentiful. The tree got bigger while the budget stayed the same, so it is even less possible to have everything — which is the point.
Backpacks
- Page 2 — a whole second 54-slot backpack. 15,000,000 coins, Prestige 5+. Opens from the button in the corner of your backpack.
/backpack sort— merges partial stacks and tidies the page you have open./backpacksell— sells everything sellable in your backpack, both pages, without opening it.- Ore Auto-Deposit — mined ore goes straight to your backpack instead of your inventory. 1,000,000 coins, Prestige 3+, from
/pickaxeskills.
Quests
/quests now opens your daily and weekly quests directly instead of going through the Battle Pass menu. Same quests, same rewards — just easier to reach.
Other fixes
- Custom tier gear was quietly weaker than it should have been. Every piece was missing the base stats of the Netherite underneath it, so it was giving only its tier bonus. Fixed, and already-owned gear is repaired automatically next time you log in. Nothing was removed and nothing needs rebuying.
- Excavator now works on Titanium and above, instead of Astral and above.
- The Secret Merchant's strongest stock now has prestige requirements. He still shows up in the same places with the same rarity — a brand new player just cannot walk away with an elytra any more.
- Early levelling was slightly too quick, so coins now convert to a bit less XP. This changes future levelling only. Nobody's level was touched.
What did not change
Nothing was taken away from anyone. No items removed, no balances adjusted, no levels rolled back. Every nerf here changes what happens from now on. The only reset is the Battle Pass, and that one is deliberate and applies to everybody equally.
Posted by SeventhMC