News
This server ships changes most days. Every post says exactly what changed and, when something was nerfed, why.
Battle Pass: Season 1 is live
100 tiers, a free track and a VIP track. Keys, wings, hats, trails, emotes, minions, sell wands and Forge Tokens - and rewards pay themselves the moment you cross a tier.
Read the post →Sell prices raised, and a real economy index is coming
Sell prices were sitting at a fraction of what the shop charges for the same item. Raised across the board, and a live economy index is coming to keep it that way automatically.
Prestige goes to 10, five new armor tiers, and faster spawners
The endgame just got bigger: prestige now goes to 10, five new armor and tool tiers above Netherite, and spawners you can speed up yourself.
A new look, and Easy/Normal/Hard dungeons
Small caps everywhere, a real tab list, a cleaner scoreboard, and dungeons now come in three difficulties.
Dungeon 2: The Ascent is live
Wall-jump parkour, the Dark Prince and his twelve servants, and AUREON, who never once stands up.
The pickaxe skill tree and milestones arrive
Nine nodes, three branches, and deliberately not enough points to max them all.
Fishingville opens
A whole world with its own economy, rod tiers, bait, star-rated fish and a catch minigame.
The Ancient Dig: the whole server digs one hole together
Fragments drop while you mine and feed one shared progress bar. Crossing a threshold unlocks a stage for everyone at once.
Economy rebalance: ore repriced, the pet loop revived
Mining was out-earning the intended pet loop by a factor of 3,100. Here is what changed and why.