News
This server ships changes most days. Every post says exactly what changed and, when something was nerfed, why.
Crate keys, barrier blocks, and land you can choose
A skill node was minting crate keys hundreds of times too fast and backpacks were handing out barrier blocks. Both fixed, with a partial clawback and a reward for the players who reported it. Plus Excavator back up to 60, a real fix for slow custom pickaxes, /spawner, and land you can pick and sell.
Read the post →Custom armor and tools fixed, bigger land limits, minion slots and player shops
Tier pickaxes were hitting for 1 damage instead of 5, mining speed bonuses were far too weak, the top armor tiers were identical because of vanilla stat caps, and the anticheat was cancelling fast mining. All fixed, plus land limits, minion slots and player shops.
The economy fix, a harder Battle Pass, and a lot of new things
Mining was paying far too much and the Battle Pass could be finished in a day. Both are fixed and the Battle Pass has been reset for everyone. Plus a second backpack page, /quests, /backpacksell, a new skill tree, and 50% more money from dungeons.
Sell prices raised, and a real economy index is coming
Sell prices were sitting at a fraction of what the shop charges for the same item. Raised across the board, and a live economy index is coming to keep it that way automatically.
Battle Pass: Season 1 is live
100 tiers, a free track and a VIP track. Keys, wings, hats, trails, emotes, minions, sell wands and Forge Tokens - and rewards pay themselves the moment you cross a tier.
Prestige goes to 10, five new armor tiers, and faster spawners
The endgame just got bigger: prestige now goes to 10, five new armor and tool tiers above Netherite, and spawners you can speed up yourself.
A new look, and Easy/Normal/Hard dungeons
Small caps everywhere, a real tab list, a cleaner scoreboard, and dungeons now come in three difficulties.
Dungeon 2: The Ascent is live
Wall-jump parkour, the Dark Prince and his twelve servants, and AUREON, who never once stands up.
The pickaxe skill tree and milestones arrive
Nine nodes, three branches, and deliberately not enough points to max them all.
Fishingville opens
A whole world with its own economy, rod tiers, bait, star-rated fish and a catch minigame.
The Ancient Dig: the whole server digs one hole together
Fragments drop while you mine and feed one shared progress bar. Crossing a threshold unlocks a stage for everyone at once.
Economy rebalance: ore repriced, the pet loop revived
Mining was out-earning the intended pet loop by a factor of 3,100. Here is what changed and why.