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New18 August 2026

A new look, and Easy/Normal/Hard dungeons

Small caps everywhere, a real tab list, a cleaner scoreboard, and dungeons now come in three difficulties.

What's new

  • Small caps across the scoreboard, tab list, and system messages — a cleaner, more consistent look server-wide.
  • A rebuilt tab list: the SeventhMC badge up top, your current quest, player count, and rows sorted by rank and prestige.
  • The sidebar scoreboard got a redesign — rank, money, prestige and land in one section, server stats in another.
  • The top bar now shows your money, level, land and prestige at a glance.

Dungeons

  • Easy / Normal / Hard difficulty, picked before you queue. Hard means tougher mobs and a real payout bump; Easy means a softer fight for a smaller cut.

Also

  • Spawners: right-click one you own to enable/disable it, or toggle whether its mobs stack.
  • Endermen can no longer carry a stolen block off your land.
  • Wings and hats can't end up loose in your inventory — equip-only, same as always intended.
  • Mines restock faster when they're busy.
  • Founding a gang no longer touches your personal land.

Posted by SeventhMC