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New18 August 2026
A new look, and Easy/Normal/Hard dungeons
Small caps everywhere, a real tab list, a cleaner scoreboard, and dungeons now come in three difficulties.
What's new
- Small caps across the scoreboard, tab list, and system messages — a cleaner, more consistent look server-wide.
- A rebuilt tab list: the SeventhMC badge up top, your current quest, player count, and rows sorted by rank and prestige.
- The sidebar scoreboard got a redesign — rank, money, prestige and land in one section, server stats in another.
- The top bar now shows your money, level, land and prestige at a glance.
Dungeons
- Easy / Normal / Hard difficulty, picked before you queue. Hard means tougher mobs and a real payout bump; Easy means a softer fight for a smaller cut.
Also
- Spawners: right-click one you own to enable/disable it, or toggle whether its mobs stack.
- Endermen can no longer carry a stolen block off your land.
- Wings and hats can't end up loose in your inventory — equip-only, same as always intended.
- Mines restock faster when they're busy.
- Founding a gang no longer touches your personal land.
Posted by SeventhMC